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Old Feb 07, 2008, 04:39 PM // 16:39   #241
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Still trying to figure out why people are hating /D using Myst Regen so much. I'm tinkering with it on my Ele and it synergizes rather well with things like attunements. So, run two attunements, for example, and Myst Regen and you have your 3 max enchants ....... anymore than that and you're just wasting skill slots when you could have damage loaded. It is real sweet for running an all Earth build .

Heaven's Delight - energy decrease is nice but they cut its heal down to practically nil.

Mesmer - personally I don't think they got hit so badly it makes the profession unplayable. When I play either of my mesmers, the foe generally strike in less than 10 sec. anyhow, so the decreased duration is more in line with reality. Oh, maybe it's the PvPers griefing now?

Necros - well, I haven't used much in the Blood line for about a year and a half now, so not terribly impressed. Seems to me that decreased cast times would be *far* more useful than energy decreases.

Ranger - meh. A whopping 3 extra seconds? Why? Again, a cast decrease would've been more useful.

Warriors - self-heal(s) still suck. Pet Healers, don't leave home without them.

Paragons - well, that's not too bad, actually. Workable.

Dervish - hmmm, I'm going to have to cap Grenth and see what the hubbub is all about, I suppose.
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Old Feb 07, 2008, 04:43 PM // 16:43   #242
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If you're spending your time stacking up enchantments for MR, you're probably a useless tanking character anyway. I can't think of any viable build that's going to stack up that many defensive enchantments.

*note* I don't care about farming.
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Old Feb 07, 2008, 04:48 PM // 16:48   #243
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Quote:
Originally Posted by Tantra Existantance
Have to "lol" at all the Necro skill buffs.
A lot of Blood skills are now 1 energy.

Damn Necros.
While I like the 1e changes to Necro line, I still realize it's unnecessary. It's a fun buff . Soul Reaping makes it so those skills don't need to be 1e.

If we had 1e scythe and spear attacks that would be something bad for balance. Personally, as I just play PvE it'd be super fun to take advantage of W/D more, or W/P, but the Dervish and Paragon don't really need that sort of buff.

Making 1e Necro skills makes me think of how pointless 1e Ranger skills would be to Rangers.

I'm just surprised they introduced 1e and 20e!
Quote:
Originally Posted by FalconDance
Still trying to figure out why people are hating /D using Myst Regen so much. I'm tinkering with it on my Ele and it synergizes rather well with things like attunements. So, run two attunements, for example, and Myst Regen and you have your 3 max enchants ....... anymore than that and you're just wasting skill slots when you could have damage loaded. It is real sweet for running an all Earth build .
The reason is that the extra +3 regen per enchantment also covered for degen spells and conditions.
Quote:
Originally Posted by Snow Bunny
Could everyone please stop saying Grenth's Avatar is worse?

Anyone who seriously believes that it's a nerf should be banned for idiocy.

OHAI, MY NAME IS AEGIS.
OHAI, MINE'S GUARDIAN
OHAI, MINE'S SOD

OSHI- we can't block you
Well in PvP it's all good, but PvE is lots harder and unpredictable, so Grenth's Avatar should do something more, like raise minions automatically on foes' deaths. That or friendly lvl 26 smites.

Last edited by Woop Shotty; Feb 07, 2008 at 04:57 PM // 16:57..
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Old Feb 07, 2008, 04:53 PM // 16:53   #244
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Quote:
Originally Posted by Cass
Grats on making yet another utterly empty and therefore shit title track for grind monkeys.

Where is the Questing track?
Totally agreed, gold sink titles are just pathetic and don't reflect on skill at all, just how deep your pockets are and how much money you have got to waste.

A questing title should have been implemented from the start and it was foolish not to make one.
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Old Feb 07, 2008, 04:58 PM // 16:58   #245
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I sure hope these pointless timesink titles don't take long to set up. I would be most unhappy if I found out that they're using perfectly good time to create perfectly useless crap.
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Old Feb 07, 2008, 05:00 PM // 17:00   #246
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I really dont like the Avatar of Grenth change.... -.-
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Old Feb 07, 2008, 05:07 PM // 17:07   #247
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Quote:
Originally Posted by Winterclaw
There are other bad skills and bad lines in the game, it's not like necros needed the buff as they had other viable options. However, it seems necros are often the first to get a buff and whenever there is a skill balance, they tend to get far more buffs than nerfs.

For example, 100 Blades has never been good, yet you still don't see it buffed. Pets aren't that great. Mesmers in PvE are still getting ignored, as are sassis. However, necros aren't exactly underpowered in thier other skill lines.


Part of me thinks Anet has a bit of a class bias.
You have to remember PvP balances are from a PvP view. In PvP, necro's were hardly used outside gimmicks. Blood magic was only ever really used in gimmick builds. As I said before, it's ANet's attempt to make blood magic viable. They get more buffs then nerfs because they're somewhat underpowered in balanced play.

There are many bad elites, ANet cannot buff every bad one. Hundred blades hasn't been touched because even if it was buffed, it would most likely still not see play. Pets aren't great, but they aren't bad. If anything, I'd say the problem with pets is beast mastery. Mesmers in PvE are getting ignored because the skill balance team could really care less about PvE. Again, necro's are somewhat underpowered in balanced play, and blood magic was by far their worst attribute line. There's nothing wrong with ANet attempting to make it viable.

I don't understand why you think ANet are biased. They buff what they think needs a buff, and they nerf what they think needs a nerf. Of course it's from a PvP view, so I'm not sure how much you understand about the balances.

Part of me thinks you're just mad because skills you like got nerfed, and/or other bad skills you like didn't get buffed, hence the complaining about the blood magic buff as opposed to a PvE mesmer buff.

Last edited by Arkantos; Feb 07, 2008 at 05:09 PM // 17:09..
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Old Feb 07, 2008, 05:09 PM // 17:09   #248
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Quote:
Originally Posted by Woop Shotty
Well in PvP it's all good, but PvE is lots harder and unpredictable, so Grenth's Avatar should do something more, like raise minions automatically on foes' deaths. That or friendly lvl 26 smites.
Erm..wow..you forgot /sarcasm tags, right ?

RIGHT?
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Old Feb 07, 2008, 05:11 PM // 17:11   #249
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don't like the skill? don't use it
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Old Feb 07, 2008, 05:13 PM // 17:13   #250
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the problem is, avatar of grenth is really powerful now :/ an unblockable dervish? huh?
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Old Feb 07, 2008, 05:20 PM // 17:20   #251
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Quote:
Originally Posted by Snow Bunny
Could everyone please stop saying Grenth's Avatar is worse?

Anyone who seriously believes that it's a nerf should be banned for idiocy.

OHAI, MY NAME IS AEGIS.
OHAI, MINE'S GUARDIAN
OHAI, MINE'S SOD

OSHI- we can't block you
I am pleased to meet you all.

My name is Guiding hands and usually i'm with another friend called I'm not an elite skill.

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Old Feb 07, 2008, 05:21 PM // 17:21   #252
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Quote:
Originally Posted by Snow Bunny
Could everyone please stop saying Grenth's Avatar is worse?

Anyone who seriously believes that it's a nerf should be banned for idiocy.

OHAI, MY NAME IS AEGIS.
OHAI, MINE'S GUARDIAN
OHAI, MINE'S SOD

OSHI- we can't block you
It is still a nerf. Here is why.
In GvG, one person won't result in a kill. The old arvatar of grenth remove those prots you are mentioning, including several you aren't (SoA, etc). That way, your entire team could attack the target. Now, only the dervish can hit the guy. Big deal? If you are wacking away on a preproted target, you are going to lose anyway.
Switching targets > Arvatar of Grenth
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Old Feb 07, 2008, 05:25 PM // 17:25   #253
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Quote:
Originally Posted by eximiis
I am pleased to meet you all.

My name is Guiding hands and usually i'm with another friend called I'm not an elite skill.

30 second recharge, lasts 20 seconds, only 5 attacks.


AoG - lasts over a minute, unstrippable, infinite amount of attacks as long as there is enchants (which there will be)
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Old Feb 07, 2008, 05:30 PM // 17:30   #254
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Quote:
Originally Posted by HawkofStorms
It is still a nerf. Here is why.
In GvG, one person won't result in a kill. The old arvatar of grenth remove those prots you are mentioning, including several you aren't (SoA, etc). That way, your entire team could attack the target. Now, only the dervish can hit the guy. Big deal? If you are wacking away on a preproted target, you are going to lose anyway.
Switching targets > Arvatar of Grenth
Before this update, grenth was quite useless. Now, it's somewhat playable. That sir, is not considered a nerf.

You're right, one person cannot kill a target. But how many melee's are usually attacking a target? It's usually one or two. Having one out of two melee players being able to attack through blocks can help get the kill. Sure, before your grenth dervish could remove the enchantments, but the avatar lasted for about 30 seconds. Being able to remove enchantments for 40 seconds with a 120 second recharge isn't really useful. Being able to attack through a protted target for about 63-79 seconds (depending on your mysticism) with a 120 seconds is somewhat useful.

Last edited by Arkantos; Feb 07, 2008 at 05:40 PM // 17:40..
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Old Feb 07, 2008, 05:31 PM // 17:31   #255
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Quote:
Originally Posted by street peddler
30 second recharge, lasts 20 seconds, only 5 attacks.


AoG - lasts over a minute, unstrippable, infinite amount of attacks as long as there is enchants (which there will be)
Followed by an awesome 120 sec. skill disabled.

What you really want is the spike to pass. guiding hands makes the spike pass.

AoG is still bad. Enchantments removal was what made skill nice.
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Old Feb 07, 2008, 05:38 PM // 17:38   #256
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Quote:
Originally Posted by eximiis
Followed by an awesome 120 sec. skill disabled.

What you really want is the spike to pass. guiding hands makes the spike pass.

AoG is still bad. Enchantments removal was what made skill nice.
True, but AoG keeps an unblockable pressure damage wich helps the spike.
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Old Feb 07, 2008, 05:54 PM // 17:54   #257
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Quote:
Originally Posted by FalconDance
Mesmer - personally I don't think they got hit so badly it makes the profession unplayable. When I play either of my mesmers, the foe generally strike in less than 10 sec. anyhow, so the decreased duration is more in line with reality. Oh, maybe it's the PvPers griefing now?
Power Leak getting destroyed is a really big hit. It went from nuking around 20 energy to 5. Thats a pretty massive drop in 1 update. Heck, "Incoming!" got nerfed 3 times before it became useless.



As for Avatar of Grenth, I think is a valid attempt to make this skill looked at again. AoG was one of the better Avatars for quite sometime before getting nerfed into garbage. In its nerfed form, on average you could keep up AoG for 20 seconds, and in order to use it again, you had about 100 seconds of recharge to go through, and thats pretty bad for an elite. It has the chance to work because anchantments are very strong atm.
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Old Feb 07, 2008, 06:10 PM // 18:10   #258
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Quote:
Originally Posted by Numa Pompilius
J...F...C...!!!

They nerfed MESMERS and buffed NECROS?!

What The Hell?!

I mean, seriously, what the hell?

And no nerf to ursan.
lol, QFT! I've been playing a nec since april05. They certainly do NOT need a buff. tho Hexor's Vigor sucked until now, everything else was fine. So what if blood wasn't that great. It was good for support at times. There are WHOLE CLASSES that need help, nevermind one underused line. geez.

Oh, and Heavens Delight, BROKEN! PoS now, thx.
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Old Feb 07, 2008, 06:15 PM // 18:15   #259
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The Xunlai NPC doesn't give me the January prize! (I am not doing anything wrong, I get it every month)
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Old Feb 07, 2008, 06:18 PM // 18:18   #260
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I like the Blood changes, I've always used Blood Magic on my necro
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